Finalist

Mobile Application and Watch UI

Mobile Application and Watch UI

Mobile Application and Watch UI

UX/UI Design

UX/UI Design

UX/UI Design

Service Design

Service Design

Service Design

AR Design

FuturePlo is a grassroots plogging service to promote sustainable practices. It integrates gamified elements within the app to encourage users to participate in plogging voluntarily and consistently.

Project

Team Project (6 people)

Project

Team Project (6 people)

Role

Product

Designer

3D Modeling

UI Design

UX Research

Role

Product

Designer

3D Modeling

UI Design

UX Research

Timeframe

July 2021 - December 2021

Timeframe

July 2021 - December 2021

Tools Used

Figma

Blender

Adobe Illustrator

Tools Used

Figma

Blender

Adobe Illustrator

Outcomes

Presentation

Ewha Creativity for Survival Workshop

As our work gained recognition from the Human City Workshop and the iF Talent Award, I presented our project to peers and alumni, emphasizing its impact on promoting sustainable technology.

Event Design

Designing Offline Event

During the design process, our team discovered that many potential users were interested in plogging but lacked opportunities to participate. To address this, our team collaborated with Songpa District Office and Korea National Sport University to organize an actual plogging event, and conducted user testing.

Research

Background Context

Research Goals


  • Discovering existing plogging events


  • Identifying key groups involved in these activities

  • Analyzing the sustainability of these efforts

Plogging event flyers and celebrity promoting plogging

" Many plogging activities were organized as one-time events, making them less accessible for the general public. "

User Research

To understand people's awareness of and experiences with plogging, our team conducted a survey with 34 individuals involved in environmental protection activities and interviewed 5 people with prior plogging experience. I contributed by designing the questionnaire for both the survey and interviews and participated as an interviewer in one of the sessions.

Q1. Are you aware of Plogging?

Q2. Are you continuously involved in environmental activities?

Interview Insights

Analysis

After gathering raw data, our team coded the data by affinity diagram to uncover three key insights.

Users felt frustrated by not seeing the results of their efforts, leading to disengagement.

Many stopped over time as the process felt bothersome and boring.

Users stayed motivated longer when engaging in environmental activities with others.

Challenge

People are losing motivation

to impact the environment

The unclear impact of personal habits on the environment may explain why many people lack motivation to stay committed to preservation efforts. Without knowing the difference their actions make, it’s harder to stay engaged.

Insights

How Might We?

How might we showcase users' environmental efforts while keeping them motivated to plog regularly and reducing any hesitation to start?

Challenge

People are losing motivation

to impact the environment

People are losing motivation

to impact the environment

The unclear impact of personal habits on the environment may explain why many people lack motivation to stay committed to preservation efforts. Without knowing the difference their actions make, it’s harder to stay engaged.

The unclear impact of personal habits on the environment may explain why many people lack motivation to stay committed to preservation efforts. Without knowing the difference their actions make, it’s harder to stay engaged.

Outcomes

Outcomes

Presentation

Ewha Creativity for Survival Workshop

Presentation

Ewha Creativity for Survival Workshop

As our work gained recognition from the Human City Workshop and the iF Talent Award, I presented our project to peers and alumni, emphasizing its impact on promoting sustainable technology.

Event Design

Designing Offline Event

Event Design

Designing Offline Event

During the design process, our team discovered that many potential users were interested in plogging but lacked opportunities to participate. To address this, our team collaborated with Songpa District Office and Korea National Sport University to organize an actual plogging event, and conducted user testing.

Research

Research

Background Context

Background Context

Research Goals


  • Discovering existing plogging events


  • Identifying key groups involved in these activities

  • Analyzing the sustainability of these efforts

Research Goals


  • Discovering existing plogging events


  • Identifying key groups involved in these activities

  • Analyzing the sustainability of these efforts

Plogging event flyers and celebrity promoting plogging

" Many plogging activities were organized as one-time events, making them less accessible for the general public. "

" Many plogging activities were organized as one-time events, making them less accessible for the general public. "

User Research

To understand people's awareness of and experiences with plogging, our team conducted a survey with 34 individuals involved in environmental protection activities and interviewed 5 people with prior plogging experience. I contributed by designing the questionnaire for both the survey and interviews and participated as an interviewer in one of the sessions.

Q1. Are you aware of Plogging?

Q1. Are you aware of Plogging?

Q2. Are you continuously involved in environmental activities?

Q2. Are you continuously involved in environmental activities?

Interview Insights

Analysis

After gathering raw data, our team coded the data by affinity diagram to uncover three key insights.

Users felt frustrated by not seeing the results of their efforts, leading to disengagement.

Many stopped over time as the process felt bothersome and boring.

Users stayed motivated longer when engaging in environmental activities with others.

Insights

How Might We?

How might we showcase users' environmental efforts while keeping them motivated to plog regularly and reducing any hesitation to start?

How might we showcase users' environmental efforts while keeping them motivated to plog regularly and reducing any hesitation to start?

Develop

Based on the research findings, I worked through design iterations to create the screen UI and interactions.

User Flow

I created a user flow to map each step a user takes and design a more goal-oriented experience.

Wireframes

To refine the user flow and improve the information architecture, I designed multiple low-fidelity wireframes and conducted user testings.

User Testing Insights

With our prototypes, our team conducted user testing with three participants during a plogging event to assess usability in a real plogging activity, gaining valuable insights to revise our designs.

Develop

Based on the research findings, I worked through design iterations to create the screen UI and interactions.

Based on the research findings, I worked through design iterations to create the screen UI and interactions.

User Flow

I created a user flow to map each step a user takes and design a more goal-oriented experience.

I created a user flow to map each step a user takes and design a more goal-oriented experience.

Wireframes

To refine the user flow and improve the information architecture, I designed multiple low-fidelity wireframes and conducted user testings.

To refine the user flow and improve the information architecture, I designed multiple low-fidelity wireframes and conducted user testings.

User Testing Insights

With our prototypes, our team conducted user testing with three participants during a plogging event to assess usability in a real plogging activity, gaining valuable insights to revise our designs.

With our prototypes, our team conducted user testing with three participants during a plogging event to assess usability in a real plogging activity, gaining valuable insights to revise our designs.

Final Designs

As a UX/UI Designer, I designed interfaces based on research findings and user testing insights.

AR Contents

Making the Plogging Activity Fun and Engaging

To support user motivation beyond internal factors, we incorporated external rewards to sustain plogging activity.


In addition to motivating users to collect characters, they can share their AR photos on social media, encouraging others to take action together.

Plogging Activity

Reducing the bothersome activities

Research showed that many people quit plogging due to the hassle of tasks like finding trash bins and planning routes. To ease these burdens, I designed simple interactions that let users save time and start plogging instantly by offering prioritized options.

Additional Interactions

Overcoming Interaction Constraints

Acknowledging the interaction constraints while plogging, we integrated with smart devices like smartwatches and earphones. By providing information with watch and voice navigation, it offers hands-free assistance to keep users engaged. This approach reflects a practical solution to balancing physical activity with usability.


Plogging Report

Visual Quantification of Plogging Results

In the research, users mentioned that uncertainty about their impact led them to quit. To boost their sense of efficacy, we designed a system that provides data to help them assess their actions and impact.

Community

Building Sustainability through Community

Building Sustainability through Community

Futurplo provides a platform that allows users to connect with a community of like-minded individuals, enabling them to engage in and sustain their plogging efforts.

Futurplo provides a platform that allows users to connect with a community of like-minded individuals, enabling them to engage in and sustain their plogging efforts.

Futurplo provides a platform that allows users to connect with a community of like-minded individuals, enabling them to engage in and sustain their plogging efforts.

Takeaways

  1. Iterative Design: Transforming User Feedback into Improved Solutions

    Throughout the process, we conducted multiple iterations, allowing me to refine the designs by effectively incorporating user feedback. This experience deepened my understanding of how to create user-centered solutions that continuously improve.


  1. Designing with Context in Mind: Aligning UI with Real-World Scenarios

    Initially, our team designed the app with a game-like UI and a dark color theme to emphasize the concept of urban waste issues. However, user testing revealed that this approach hindered usability, as it didn’t align with the outdoor context of plogging. From this experience, I learned that design must consider the broader context beyond the interface itself.

  1. Iterative Design: Transforming User Feedback into Improved Solutions

    Throughout the process, we conducted multiple iterations, allowing me to refine the designs by effectively incorporating user feedback. This experience deepened my understanding of how to create user-centered solutions that continuously improve.


  1. Designing with Context in Mind: Aligning UI with Real-World Scenarios

    Initially, our team designed the app with a game-like UI and a dark color theme to emphasize the concept of urban waste issues. However, user testing revealed that this approach hindered usability, as it didn’t align with the outdoor context of plogging. From this experience, I learned that design must consider the broader context beyond the interface itself.

  1. Iterative Design: Transforming User Feedback into Improved Solutions

    Throughout the process, we conducted multiple iterations, allowing me to refine the designs by effectively incorporating user feedback. This experience deepened my understanding of how to create user-centered solutions that continuously improve.


  1. Designing with Context in Mind: Aligning UI with Real-World Scenarios

    Initially, our team designed the app with a game-like UI and a dark color theme to emphasize the concept of urban waste issues. However, user testing revealed that this approach hindered usability, as it didn’t align with the outdoor context of plogging. From this experience, I learned that design must consider the broader context beyond the interface itself.

© 2024 Ellen Lee

kwellen@umich.edu

© 2024 Ellen Lee

kwellen@umich.edu

© 2024 Ellen Lee

kwellen@umich.edu